<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=ISO-8859-1">
<title></title>
</head>
<body>
Matthew Goins wrote:<br>
<blockquote type="cite"
cite="mid1069558811.3523.4.camel@mdsnwi1-l10-425.wi.tds.net">
<pre wrap="">I managed to partly fix the problem by adding:
SubSection "extmod"
Option "xfree86-dga"
EndSubSection
to my /etc/X11/XF86config file.
Now the only problem is that when I run quake2-qmax under glx, I don't
get any sound. The only way sound works is if I use sdlquake2-qmax. Not
a big deal, just a minor annoyance.
Matt
</pre>
</blockquote>
To me DGA was no go, it wouldn't do anything but keeping me from going
to fullscreen. Plus I've found some new annoyances:<br>
<ul>
<li>In order to play the movies in the game (or to change Missions) I
have to switch from SDLGL to GLX.</li>
<li>To get back my mouse control I have to again switch.</li>
</ul>
Matt, did do you actually have another executable labled quake2-qmax? I
built qmax support according to the ReadMe file and disabled AAlib
(got some compilation errors). However I think I'm using the MAX
extensions (so to speak) cause I get decals, see this screenie (sorry
for the inconvinience if someone uses a text-only mail reader):<br>
<br>
<img src="cid:part1.07060806.02090004@tutopia.com" title="" alt=""
width="1024" height="768"><br>
</body>
</html>