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Matthew Goins wrote:<br>
<pre wrap="">I managed to partly fix the problem by adding:
to my /etc/X11/XF86config file.
Now the only problem is that when I run quake2-qmax under glx, I don't
get any sound. The only way sound works is if I use sdlquake2-qmax. Not
a big deal, just a minor annoyance.
To me DGA was no go, it wouldn't do anything but keeping me from going
to fullscreen. Plus I've found some new annoyances:<br>
<li>In order to play the movies in the game (or to change Missions) I
have to switch from SDLGL to GLX.</li>
<li>To get back my mouse control I have to again switch.</li>
Matt, did do you actually have another executable labled quake2-qmax? I
built qmax support according to the ReadMe file and disabled AAlib
(got some compilation errors). However I think I'm using the MAX
extensions (so to speak) cause I get decals, see this screenie (sorry
for the inconvinience if someone uses a text-only mail reader):<br>
<img src="cid:firstname.lastname@example.org" title="" alt=""