[quake2] Original quake2 game bug
nick at linicks.net
Fri Jan 13 16:10:28 EST 2006
On Friday 13 January 2006 21:04, Karen Pouelle wrote:
> The rocket launcher is excluded from function NoAmmoWeaponChange
> deliberately, and including it would be adding a bug (or would that be an
> unwanted feature?). But the change from 'ionrippergun' to 'ionripper' is a
> bug fix.
The ionripper is a bug - BTW, it needs an additional fix - as it fires two
'cells' it will not work correctly unless the code checks cells > 1 (like the
super shotgun checks shells > 1):
if ( ent->client->pers.inventory[ITEM_INDEX (FindItem ("cells"))] > 1
Now, back to the rocket launcher. Why is it considered _not_ a bug and
deliberate. Where is this recorded that it _shouldn't_ be in weapon swap out
on NoAmmoChange function?
And on what grounds?
> --- Brendan Burns <brendanburns at comcast.net> wrote:
> > I agree... I'll fix this in quake2 cvs...
> > --brendan
> > On Tue, 2006-01-10 at 20:55 +0000, Nick Warne wrote:
> > > On Tuesday 10 January 2006 20:47, Jay Dolan wrote:
> > > > Hmm.. I've noticed this behavior, but never bothered
> > > > to check the code. Good call :)
> > >
> > > FYI, here is the Xatrix bug, and fix in detail:
> > >
> > > http://www.quakesrc.org/forums/viewtopic.php?t=6022
> > >
> > > And here is a new thread about the new ID bug - I wasn't sure if it was
> > > intentional, but it has to be a bug - otherwise why just leave out the
> > rocket
> > > launcher and include railgun (e.g.)? Others tend to disagree with me
> > though:
> > > http://www.quakesrc.org/forums/viewtopic.php?t=6025
> > >
> > > Nick
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