Original quake2 game bug
nick at linicks.net
Tue Jan 10 14:49:52 EST 2006
I found a Xatrix bug yesterday in that the 'ionripper' was called
'ionrippergun' (non-existant) and thus failed on the noAmmoWeapon change.
Testing today, I see that the rocket launcher is not in that list - looking at
original ID code, it isn't there either.
In p_weapon.c locate the function NoAmmoWeaponChange (edict_t *ent)
You will see the rocket_launcher is missing.
This needs adding to the list:
if ( ent->client->pers.inventory[ITEM_INDEX(FindItem("rockets"))]
ent->client->newweapon = FindItem ("rocket launcher");
"Person who say it cannot be done should not interrupt person doing it."
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