[quake2] Quake2 skydistance patch
Brendan Burns
brendanburns at comcast.net
Tue Sep 6 09:09:21 EDT 2005
Yeah, sorry,
really busy with the restarting of school...
the (new) changes are in CVS now...
I think before I release, I'm going to put in a compile flag that allows
someone to switch back to the old values in case someone is running an
old graphics card...
--brendan
On Mon, 2005-09-05 at 21:30 +0100, Nick Warne wrote:
> On Friday 26 August 2005 12:42, Nick Warne wrote:
> > On Friday 26 August 2005 10:59, Nick Warne wrote:
> > > Hi Brendan,
> > >
> > > On Friday 26 August 2005 00:23, brendanburns at comcast.net wrote:
> > > > if (skydistance->modified)
> > > > {
> > > > skydistance->modified = false;
> > > > boxsize = skydistance->value;
> > > > boxsize -= 252 * ceil(boxsize / 2300);
> > > > farz = pow(2,floor(log(boxsize))+1);
> > > > ri.Con_Printf(PRINT_DEVELOPER, "farz now set to %g\n",
> > > > farz); }
> > >
> > > This doesn't work for me - all I get is a corrupt display when entering a
> > > map - doesn't crash though, just all messed up.
>
> Brendan,
>
> Did you look at this - it corrupts display for me...
>
> See my follow up messages in same thread.
>
> Nick
>
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