[quake2] quake2 fps problems, gamma, alsa and mouse

Anders Storsveen wakko at generation.no
Sat Oct 22 15:59:47 EDT 2005


Anders Storsveen wrote:

>Brendan Burns wrote:
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>>Hey,
>>On Fri, 2005-10-21 at 13:09 +0200, Anders Storsveen wrote:
>> 
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>>>I'm having some weird problems, with quake2-qmax I have a stable fps
>>>right under the cl_maxfps var, however in regular quake2 I got like
>>>60-70 fps max! that's really weird, isn't the entire difference between
>>>qmax and regular some textures?
>>>   
>>>
>>>      
>>>
>>No, there's a bunch of different OpenGL code between qmax and regular,
>>its weird that regular is slower though, the only reason I can think of
>>is because regular is using some mode that is software driven on your
>>card, but that seems *really* unlikely since you have a relatively
>>recent video card...
>>
>> 
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>this is the biggest problem I have, would be very nice to get to the
>bottom of it! anything I can do to check what happens? I have the newest
>ati-drivers and a "more-than-good-enough" for quake2 card.
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>>>Also the mouse is really weird in glx-mode, it's some kind of negative
>>>acceleration, when I move it real slow it goes the wrong way, until I
>>>turn up the speed just a little, it comes to a stop and then goes the
>>>right way. It's really problematic!
>>>   
>>>
>>>      
>>>
>>Is this is the latest CVS version?  There are some mouse bug fixes
>>checked in...
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>ok, no releases to be out anytime soon? I'll try the cvs later.
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tried cvs, glx has got the same mouse-error, gamma-problem still there,
no sound at all :/, fps is even lower, around 20-30 ! and I can't turn
sound of to check, because everything I push while in console is
interpreted as scroll up :/

>> 
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>>>and the last thing is that the gamma mode is different in sdl and glx, I
>>>have noticed and posted about this before. I think it's the gamma method
>>>it uses, glx uses desktop gamma/hw-gamma somehow, which is very nice and
>>>crips. while SDL uses software-gamma/brightness, which washes out the
>>>colors and is horrible!
>>>   
>>>
>>>      
>>>
>>I don't think there's too much that can be done about this, except to
>>adjust the gamma through the game (look at the readme for directions)
>> 
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>What do you mean about that? this isn't a big issue though, but the
>hwgamma solution is much prettier. It's easy to see, just change between
>glx and sdl, you'll see the difference in color right away.
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>> 
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>>>also I get alsa buffer underuns now, which makes my sound go in a loop,
>>>and I get 13-15fps in the game, If I do s_initsound 0 and snd_restart
>>>the game goes back to normal!
>>>   
>>>
>>>      
>>>
>>Alsa sound is not quite 100%, I'd use alsa's oss emulation for now.
>>    
>>
how do I use oss emulation?

>>Hope that helps,
>>--brendan
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