[quake2] Freebsd amd64 problems

Brendan Burns brendanburns at comcast.net
Sun Oct 2 17:50:29 EDT 2005


Ethan,
Software rendering has known problems on amd64, there's something about
casting pointers as 32-bit ints I think, but I haven't investigated
more...


I'll check on the GL_FOO returning null causing a segfault and let you
know...

Thanks!
--brendan

On Sun, 2005-10-02 at 13:41 -0400, Ethan A Burns wrote:
> Hello,
> 	I have am trying to run the quake2 binary on freebsd for my amd64.  The softx
> module does not display more than a thin line and some black, so I am using
> the softsdl.  softsdl seems to work fine untill I load up the first level and
> try to play.  I can sit there as long as I'd like and everything goes well, but
> if I move forward there's a certain place that, never fail, gives me a bus error (SDL Parachute Deployed).  When I gdb this, I get an internal GDB error right
> when the level starts to load up and gdb dies.
> 
> 	I tried the opengl libraries (glx and sdl), however, it seems that if openGL 
> returns NULL for GL_VENDOR or GL_RENDERER (which my implementation does both
> apparently) there is a segfault in one of the next couple strcpys (according
> to gdb).
> 
> 	Have any of these probs been encountered before?
> 
> 		--Ethan Burns--




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