[quake2] quake2 vsync & q2max044.

Nelson Marques nmarques at netvisao.pt
Mon Nov 14 20:02:35 EST 2005


You need to set 8bit texture on I think to use that pack... read the 
docs but I think that's the trick...

NM

philip murray wrote:

> Hi,
>
> I'm trying top get Q2 to work on my Slackware 10.2 box (i'm trying to 
> get the whole q1-q4 series running, but q3 & q4 are *too* easy to 
> install  :oP  ). I'm using the icculus quake2-v0.16.1.tar.gz file. i 
> have followed the readme file & successfully got both the vanilla & 
> q2Max versions working in separate directories. well mostly.
>
> the vanilla version suffers from annoying 'almost-flicker' when 
> panning/strafing which would probably be solved by enabling vsync, but 
> i cant find out how to do this. i just think this has always been an 
> issue with q2. i cant find any command line to do this in the 
> config.cfg, nor within the nvidia-setting program, googling also didnt 
> get any answer.
>
> the q2max version went in fine also, although the maxpak.pak from the 
> q2max-0.44 doesnt seem to work, it gives the blaster.jpeg missing 
> error, i tried placing it both in the main baseq2 directory & 
> /home/.quake2/baseq2 directory as suggested, but neither worked. but 
> the one linked within the 0.16.1 readme file seems to work ok, and it 
> is a bigger file (3.1mb vs 1.7mb). the q2max just seems a bit flakey & 
> crashes out at various times, sometimes doing the retpeat terminal 
> spew which needs a ctrl+c to kill.
>
> i'd like to just fix the vanilla q2 version, if any suggestions about 
> the q2max version are forthcoming i could try them too as maybe q2max 
> is the best way to escape the strafe flickering.
>
> here's the command i use to start it (both versions);
>
> LD_PRELOAD=libGL.so.1 ./quake2 +set vid_ref glx +set gl_driver 
> libGL.so.1 +set _windowed_mouse 1
>
> Oh, and is there a mailing list archive as I'm probably asking simple 
> questions that have been answered before (sorry if i am), but i cant 
> find one on the icculus/q2 website, because i could traul it for 
> answers too.
>
> Thanks,
>
> Philip.
>
>
>
>




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