[quake2] quake2 vsync & q2max044.
Nelson Marques
nmarques at netvisao.pt
Mon Nov 14 20:02:35 EST 2005
You need to set 8bit texture on I think to use that pack... read the
docs but I think that's the trick...
NM
philip murray wrote:
> Hi,
>
> I'm trying top get Q2 to work on my Slackware 10.2 box (i'm trying to
> get the whole q1-q4 series running, but q3 & q4 are *too* easy to
> install :oP ). I'm using the icculus quake2-v0.16.1.tar.gz file. i
> have followed the readme file & successfully got both the vanilla &
> q2Max versions working in separate directories. well mostly.
>
> the vanilla version suffers from annoying 'almost-flicker' when
> panning/strafing which would probably be solved by enabling vsync, but
> i cant find out how to do this. i just think this has always been an
> issue with q2. i cant find any command line to do this in the
> config.cfg, nor within the nvidia-setting program, googling also didnt
> get any answer.
>
> the q2max version went in fine also, although the maxpak.pak from the
> q2max-0.44 doesnt seem to work, it gives the blaster.jpeg missing
> error, i tried placing it both in the main baseq2 directory &
> /home/.quake2/baseq2 directory as suggested, but neither worked. but
> the one linked within the 0.16.1 readme file seems to work ok, and it
> is a bigger file (3.1mb vs 1.7mb). the q2max just seems a bit flakey &
> crashes out at various times, sometimes doing the retpeat terminal
> spew which needs a ctrl+c to kill.
>
> i'd like to just fix the vanilla q2 version, if any suggestions about
> the q2max version are forthcoming i could try them too as maybe q2max
> is the best way to escape the strafe flickering.
>
> here's the command i use to start it (both versions);
>
> LD_PRELOAD=libGL.so.1 ./quake2 +set vid_ref glx +set gl_driver
> libGL.so.1 +set _windowed_mouse 1
>
> Oh, and is there a mailing list archive as I'm probably asking simple
> questions that have been answered before (sorry if i am), but i cant
> find one on the icculus/q2 website, because i could traul it for
> answers too.
>
> Thanks,
>
> Philip.
>
>
>
>
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