[quake2] Mouse problems (again)
nmarques at netvisao.pt
Wed Mar 30 17:42:56 EST 2005
Dunno for sure, but I presume that ET doesn't use DGA since it always
tries to shut it down. Check a console log.
If it can't, KABOOM! Very known ET bug under linux ;)
It's also known that X.ORG servers usually go insane when apps (games do
as far as I know) run in virtual desktops with higher resolution than
As for the rest, first thing I would try would be to make sure I would
enable DGA. Try in the xorg.conf or XF86Config:
in the modules part:
Option "omit xfree86-dga"
It' should be ok afer this. It's known that some ATI cards only work
properly with this config. And it's mandatory for some versions of the
Savage in combination to weird chipsets. It's a real problem in the X
Servers (xorg and XFree86).
hope it helps,
else you will always have hara-kiri available ;)
Anders Storsveen wrote:
> On Tue, 29 Mar 2005 22:20:59 +0200, Brendan Burns
> <brendanburns at comcast.net> wrote:
>> I think most of the problems are related to using DGA for mouse...
>> I've been thinking about simply eliminating the DGA mouse. Its
>> there for speed, but I'm not sure that the speed is required now
>> given processor speeds these days...
> hmm, well does quake3 and ET use dgamouse? because they work
> perfectly, except for mouse acceleration in quake3, but that was
> apparently fixed in ET by making a in_dgamouse 2 value.
>> On Mar 29, 2005, at 11:18 AM, Nick Warne wrote:
>>> On Monday 28 March 2005 20:51, tei wrote:
>>>> jitspoe its porting paintball to linux.
>>>> Any help here?
>>> I see Jitspoe fixed it... there is a CVAR!
>>> in_dgamouse 1
>>> fixed it for him.
>>> -- "When you're chewing on life's gristle,
>>> Don't grumble, Give a whistle..."
More information about the quake2