[quake2] playing quake2
nick at linicks.net
Wed Mar 30 16:33:44 EST 2005
On Wednesday 30 March 2005 20:56, qudos qudos wrote:
> On Tue, 29 Mar 2005 19:50:13 +0000, Nick Warne <nick at linicks.net> wrote:
> > It would be nice to see why though, as production code shouldn't have an
> > ASSERT left in... it may be left over from ID's development days.
> > Uncomment it and see:
> > // assert( sides != 0 );
> > Nick
> Binaries compiled newly with the line with line commented, two hours
> playing 8 bots in q2ctf1
> and no crashes, good. But for play 3ZB2 is required new binaries, this
> is bad thing.
Well, I knew this caused that problem, and it appears to have stopped the
BUT - as for new binaries... isn't this the whole idea of development... new
fixes, new code, new binaries? How do you get on without releasing new
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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