[quake2] playing quake2
Nick Warne
nick at linicks.net
Wed Mar 30 16:33:44 EST 2005
On Wednesday 30 March 2005 20:56, qudos qudos wrote:
> On Tue, 29 Mar 2005 19:50:13 +0000, Nick Warne <nick at linicks.net> wrote:
> > It would be nice to see why though, as production code shouldn't have an
> > ASSERT left in... it may be left over from ID's development days.
> >
> > Uncomment it and see:
> >
> > // assert( sides != 0 );
> >
> > Nick
>
> Binaries compiled newly with the line with line commented, two hours
> playing 8 bots in q2ctf1
> and no crashes, good. But for play 3ZB2 is required new binaries, this
> is bad thing.
Well, I knew this caused that problem, and it appears to have stopped the
crash.
BUT - as for new binaries... isn't this the whole idea of development... new
fixes, new code, new binaries? How do you get on without releasing new
binaries?
Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
More information about the quake2
mailing list