[quake2] playing quake2

Nick Warne nick at linicks.net
Wed Mar 30 16:33:44 EST 2005


On Wednesday 30 March 2005 20:56, qudos qudos wrote:

> On Tue, 29 Mar 2005 19:50:13 +0000, Nick Warne <nick at linicks.net> wrote:
> > It would be nice to see why though, as production code shouldn't have an
> > ASSERT left in... it may be left over from ID's development days.
> >
> > Uncomment it and see:
> >
> >  //       assert( sides != 0 );
> >
> > Nick
>
> Binaries compiled newly with the line with line commented, two hours
> playing 8 bots in q2ctf1
> and no crashes, good. But for play 3ZB2 is required new binaries, this
> is bad thing.

Well, I knew this caused that problem, and it appears to have stopped the 
crash.

BUT - as for new binaries... isn't this the whole idea of development... new 
fixes, new code, new binaries?  How do you get on without releasing new 
binaries?

Nick
-- 
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."



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