[quake2] Mouse problems (again)
wakko at generation.no
Wed Mar 30 12:51:22 EST 2005
On Tue, 29 Mar 2005 22:20:59 +0200, Brendan Burns
<brendanburns at comcast.net> wrote:
> I think most of the problems are related to using DGA for mouse... I've
> been thinking about simply eliminating the DGA mouse. Its there for
> speed, but I'm not sure that the speed is required now given processor
> speeds these days...
hmm, well does quake3 and ET use dgamouse? because they work perfectly,
except for mouse acceleration in quake3, but that was apparently fixed in
ET by making a in_dgamouse 2 value.
> On Mar 29, 2005, at 11:18 AM, Nick Warne wrote:
>> On Monday 28 March 2005 20:51, tei wrote:
>>> jitspoe its porting paintball to linux.
>>> Any help here?
>> I see Jitspoe fixed it... there is a CVAR!
>> in_dgamouse 1
>> fixed it for him.
>> -- "When you're chewing on life's gristle,
>> Don't grumble, Give a whistle..."
The Next Generation
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