[quake2] Mouse problems (again)

Anders Storsveen wakko at generation.no
Wed Mar 30 12:51:22 EST 2005



On Tue, 29 Mar 2005 22:20:59 +0200, Brendan Burns  
<brendanburns at comcast.net> wrote:

> Yeah,
> I think most of the problems are related to using DGA for mouse...  I've  
> been thinking about simply eliminating the DGA mouse.  Its there for  
> speed, but I'm not sure that the speed is required now given processor  
> speeds these days...

hmm, well does quake3 and ET use dgamouse? because they work perfectly,  
except for mouse acceleration in quake3, but that was apparently fixed in  
ET by making a in_dgamouse 2 value.

>
> --brendan
>
> On Mar 29, 2005, at 11:18 AM, Nick Warne wrote:
>
>> On Monday 28 March 2005 20:51, tei wrote:
>>> jitspoe its porting paintball to linux.
>>>
>>> http://www.quakesrc.org/forums/viewtopic.php?t=4774
>>>
>>> Any help here?
>>
>> I see Jitspoe fixed it... there is a CVAR!
>>
>> in_dgamouse 1
>>
>> fixed it for him.
>>
>> Nick
>>
>> -- "When you're chewing on life's gristle,
>> Don't grumble, Give a whistle..."
>>
>



-- 
Anders Storsveen
The Next Generation
http://www.generation.no



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