[quake2] compile icculus for windows

Anders Storsveen wakko at generation.no
Fri Mar 18 16:04:44 EST 2005


are there any other "competing" quake2-projects that only focus on  
improving the client and bugfixing, not changing the features and stuff  
(like the screenshot wich had reflective water is more of a improvment and  
not a change, if it doesn't make it transparent that is)

On Fri, 18 Mar 2005 20:13:51 +0100, Brendan Burns  
<brendanburns at comcast.net> wrote:

> There is windows code in the archive.  Its possible that it will
> compile.  I don't think anyone has tried for a long long time...
>
> I think a lot of the different projects have different goals.  Making
> Quake2 look like Doom3 for example.  My goal in the icculus port is to
> make quake2 as playable and secure on linux as possible.    Much of
> this is linux specific (e.g. sound, mouse, joystick, OpenGL ...) and
> thus of little interest to the windows folks.
>
> There's no reason why there isn't more "togetherness" its simply that
> no one has ever expressed much interest.  I've certainly taken security
> fixes and what not from the various windows source bases and
> incorporated them into the icculus source.
>
> If you (or anyone) get the source to compile for windows please let me
> know and feel free to send a patch if you needed to make any changes.
>
> --brendan
>
> On Mar 18, 2005, at 1:45 PM, Anders Storsveen wrote:
>
>> is it possible to compile icculus for windows? would be great to have
>> the same client there too, just in case.
>>
>> Also I wonder if anyone know of any other quake2-projects that
>> improve/fix quake2, and what the differences are and why we aren't
>> working together.
>>
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>



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