[quake2] Q2Max effects

Brendan Burns brendanburns at comcast.net
Fri Mar 18 14:04:34 EST 2005


I'm afraid I don't have a copy of the rogue mission pack, so its hard 
for me to test this...

--brendan
On Mar 18, 2005, at 2:34 AM, kokox wrote:

> Stains fixed with 'r_stainmap' set to 0
>
>
> Tei said me the same some days ago but i didn't see any cmd or cvar
> related with stains :P
>
>
> Now, what about the bug with 'Tesla' item in rogue? this is an issue 
> for
> q2max only, binaries with no q2max support can to use the tesla item
> with no problems.
>
> Thanks.
>
>
>
> El jue, 17-03-2005 a las 15:21 -0500, Karen Pouelle escribió:
>> Looking at "cmdlist" (from Quake 2 console), try vid_restart.
>>
>>> From the Quake2maX.txt distributed with version 0.24 (around the 
>>> time Icculus
>> decided to port...) "r_stainmap 1" will render stainmap.  The docs 
>> seem to
>> imply that the default is on.  Turning off dynamic lighting will also 
>> prevent
>> stainmaps from being rendered.  Assuming the r_stainmap cvar was
>> incorportated in the initial port, nothing more needs to be 
>> incorporated,
>> except perhaps more documentation.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> ______________________________________________________________________
>> Post your free ad now! http://personals.yahoo.ca
>
>
>
>
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