[quake2] quake2 on the internet
Nick Warne
nick at linicks.net
Fri Mar 18 13:47:01 EST 2005
On Friday 18 March 2005 18:38, Anders Storsveen wrote:
> I wanted to try to play quake2 on the internet now, but I suddenly
> realised that most servers use nocheat, and you need to use the nocheat
> client to play, the problem is that this client is probably faaaar better
> (except for the transparent console :D). My mouse didn't work at all with
> nocheat (it just moved a few pixel too every side and thats it), how the
> hell can we play on the internet when most servers need nocheat? isn't it
> possible to get some binary code or something from bryceinc (who makes
> nocheat) and make it compatible (guess it checks for wallhacks and models
> and stuff)? or possibly send the code to them so them can make it
> nocheated. Its just so sad that I cant play. Also the last update from
> bryceinc on nocheat was in 2003 !! :((
The 'nocheat' code is now unsupported, and also introduced a bonified way to
allow cheats (much like ID cards, but I digress).
I will now start a standard quake2 server using my code with all monster stuff
removed, level countdown etc. Standard quake2 client is all you need.
xatrixuk.servergame.net
It is ON now running quake2 DM.
Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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