[quake2] difference between glx and sdl opengl implementation
Julien Langer
jlanger at zigweb.de
Fri Mar 18 13:45:43 EST 2005
On Fr, 2005-03-18 at 19:31 +0100, Anders Storsveen wrote:
> well, strangest thing just happened!
> I was testing around with this to check if it affected the mouse.
>
> SubSection "extmod"
> Option "omit xfree86-dga"
> EndSubSection
>
> what I found is that, when having it like this:
>
> SubSection "extmod"
> # Option "omit xfree86-dga"
> EndSubSection
>
> the colors of glx opengl was dark and un-pretty, but when I removed the
> comment again and restarted X the colors where back to "normal" the yellow
> bright hue I like! Apparently xfree86-dga somehow affects the
> color-rendering... Anyone have any idea why?
>
Hmm...maybe you have changed some colour settings in your xserver?
With DGA enabled (DGA stands for Directs Graphic Access) the game also
accesses your graphic hardware directly, bypassing the xserver I think.
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