[quake2] To all the mouse problem peoples

Anders Storsveen wakko at generation.no
Fri Mar 18 13:35:10 EST 2005

hmm, if quake3 accesses the mouse directly why is it always accelerated,  
is acceleration build into my mouse? or maybe it has something to do with  
usb? I have no ps2 port on this laptop so I cant try it right now..:(

On Fri, 18 Mar 2005 03:15:41 +0100, Julien Langer <jlanger at zigweb.de>  

>> I haven't seen an single computer where quake3 has had mouse  
>> acceleration
>> off (though this is not a problem, I'm pretty sure you have mouse
>> acceleration). If you follow my description you will think so too.
>> In the quake3 menu, first thing you see, move the mouse to the var left  
>> or
>> right. then mark off a little area (about 15cm) by putting an obstacle  
>> on
>> each side (some books there or something). move the mouse slowly to the
>> other obstacle (use about 15 seconds or more), then mark off how much  
>> the
>> mouse moved on the screen (mine moved to the middle of the screen. THEN
>> move it back to where you started (don't move the obstacles) then move  
>> the
>> mouse quickly to the other obstacle, like under one second. Then my  
>> mouse
>> was stopped on the other side of the screen. THIS means that you have
>> mouse acceleration.
>> Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
>> setup.
> Ok...
> I placed two books on my mouse pad in the exact distance to be able to
> do a 360° turn in the game. (I couldn't try this in the q3 menu since
> the mouse speed in the menu is so high that the cursor moves from one
> border to the other by just moving the mouse 1 cm on the pad)
> I moved the mouse veeery slow from the first book to the second and It
> did a complete 360° turn.
> I moved the mouse back to the other book very fast, and again did a 360°
> turn.
> I tried this 20 or 30 times, moving the mouse slowly from one book to
> the other, and moving it fast. And it really did always a 360° turn. Not
> more and not less. (except when I accidentally pushed the books a few
> millimetres with the mouse ;))
> And I know how mouse acceleration "feels". I played quake3 with in-game
> mouse acceleration for quite some time.
> So I really can't see any acceleration there.
> Oh and the mouse is always exactly the same, no matter what I have set
> up with xset. Quake 3 (and other games) accesses the mouse directly.
> Maybe you should try to enable DGA in your Xserver?
> Regards,
> Julien

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