[quake2] difference between glx and sdl opengl implementation
wakko at generation.no
Fri Mar 18 13:31:05 EST 2005
well, strangest thing just happened!
I was testing around with this to check if it affected the mouse.
Option "omit xfree86-dga"
what I found is that, when having it like this:
# Option "omit xfree86-dga"
the colors of glx opengl was dark and un-pretty, but when I removed the
comment again and restarted X the colors where back to "normal" the yellow
bright hue I like! Apparently xfree86-dga somehow affects the
color-rendering... Anyone have any idea why?
On Fri, 18 Mar 2005 04:13:06 +0100, Anders Storsveen <wakko at generation.no>
> you see it too? where and how do I set cvars? would be cool to get sdl
> to look like glx.
> On Fri, 18 Mar 2005 03:51:51 +0100, Brendan Burns
> <brendanburns at comcast.net> wrote:
>> This is probably a difference between either a) the bit depth of the
>> SDL renderer versus the GLX renderer or b) the alpha of the renderer.
>> Both of these are adjustable through cvars...
>> On Mar 17, 2005, at 7:32 PM, Anders Storsveen wrote:
>>> I notice that SDL and glx rendering looks different. Its the same
>>> difference that used to be between nvidia and 3dfx when in windows.
>>> glx looks the way 3dfx did, with its yellow-ish graphics and sdl looks
>>> like nvidia did, with more orange/brown colors. I have always liked
>>> the glx/3dfx colors better, too bad the mouse is better in SDL ... :/
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