[quake2] Q2Max effects

kokox kokolokox2000 at yahoo.es
Fri Mar 18 02:34:32 EST 2005


Stains fixed with 'r_stainmap' set to 0 


Tei said me the same some days ago but i didn't see any cmd or cvar
related with stains :P


Now, what about the bug with 'Tesla' item in rogue? this is an issue for
q2max only, binaries with no q2max support can to use the tesla item
with no problems.
 
Thanks.



El jue, 17-03-2005 a las 15:21 -0500, Karen Pouelle escribió:
> Looking at "cmdlist" (from Quake 2 console), try vid_restart.
> 
> >From the Quake2maX.txt distributed with version 0.24 (around the time Icculus
> decided to port...) "r_stainmap 1" will render stainmap.  The docs seem to
> imply that the default is on.  Turning off dynamic lighting will also prevent
> stainmaps from being rendered.  Assuming the r_stainmap cvar was
> incorportated in the initial port, nothing more needs to be incorporated,
> except perhaps more documentation.
> 
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