[quake2] difference between glx and sdl opengl implementation
brendanburns at comcast.net
Thu Mar 17 21:51:51 EST 2005
This is probably a difference between either a) the bit depth of the
SDL renderer versus the GLX renderer or b) the alpha of the renderer.
Both of these are adjustable through cvars...
On Mar 17, 2005, at 7:32 PM, Anders Storsveen wrote:
> I notice that SDL and glx rendering looks different. Its the same
> difference that used to be between nvidia and 3dfx when in windows.
> glx looks the way 3dfx did, with its yellow-ish graphics and sdl looks
> like nvidia did, with more orange/brown colors. I have always liked
> the glx/3dfx colors better, too bad the mouse is better in SDL ... :/
> Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
-------------- next part --------------
A non-text attachment was scrubbed...
Size: 2377 bytes
Desc: not available
More information about the quake2