[quake2] difference between glx and sdl opengl implementation
Brendan Burns
brendanburns at comcast.net
Thu Mar 17 21:51:51 EST 2005
This is probably a difference between either a) the bit depth of the
SDL renderer versus the GLX renderer or b) the alpha of the renderer.
Both of these are adjustable through cvars...
--brendan
On Mar 17, 2005, at 7:32 PM, Anders Storsveen wrote:
> I notice that SDL and glx rendering looks different. Its the same
> difference that used to be between nvidia and 3dfx when in windows.
> glx looks the way 3dfx did, with its yellow-ish graphics and sdl looks
> like nvidia did, with more orange/brown colors. I have always liked
> the glx/3dfx colors better, too bad the mouse is better in SDL ... :/
>
> --
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>
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