[quake2] difference between glx and sdl opengl implementation

Brendan Burns brendanburns at comcast.net
Thu Mar 17 21:51:51 EST 2005


This is probably a difference between either a) the bit depth of the 
SDL renderer versus the GLX renderer or b) the alpha of the renderer.   
  Both of these are adjustable through cvars...

--brendan

On Mar 17, 2005, at 7:32 PM, Anders Storsveen wrote:

> I notice that SDL and glx rendering looks different. Its the same 
> difference that used to be between nvidia and 3dfx when in windows. 
> glx looks the way 3dfx did, with its yellow-ish graphics and sdl looks 
> like nvidia did, with more orange/brown colors. I have always liked 
> the glx/3dfx colors better, too bad the mouse is better in SDL ... :/
>
> -- 
> Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/pkcs7-signature
Size: 2377 bytes
Desc: not available
URL: <http://icculus.org/pipermail/quake2/attachments/20050317/a7f683e8/attachment.bin>


More information about the quake2 mailing list