[quake2] To all the mouse problem peoples
wakko at generation.no
Thu Mar 17 20:02:42 EST 2005
read this stuff, here is a guy who allegedly found a VERY dirty way of
hacking aroudn the mouse acceleration:
any way to fix this betteR?
On Fri, 18 Mar 2005 01:12:19 +0100, Anders Storsveen <wakko at generation.no>
> On Thu, 17 Mar 2005 23:37:59 +0100, Julien Langer <jlanger at zigweb.de>
>> On Do, 2005-03-17 at 19:47 +0000, Nick Warne wrote:
>>> Hi All,
>>> I have _never_ had a problem with the mouse... in fact, my Quake2 runs
>>> on Linux now than it every did on Windows.
>>> So, maybe we should all document what we use to see if there is any
>>> obvious common problem attributed to it.
>> Yeah good idea
>> My configuration:
>> Debian unstable with Xfree 4.3 and Gnome 2.8
>> Kernel 2.6.11
>> Mouse is a Logitech MX 700 plugged into USB
>> Geforce 5900XT with nvidia driver 7167
>> Problems with mouse in icculus q2 0.16 (compiled with gcc 3.3.5):
>> -Mouse sometimes jumps or hangs in GLX mode
>> -No movement when mouse is moved very slow in SDLGL mode
>> other games like quake3 or doom3 work without any mouse problems.
> I haven't seen an single computer where quake3 has had mouse
> acceleration off (though this is not a problem, I'm pretty sure you have
> mouse acceleration). If you follow my description you will think so too.
> In the quake3 menu, first thing you see, move the mouse to the var left
> or right. then mark off a little area (about 15cm) by putting an
> obstacle on each side (some books there or something). move the mouse
> slowly to the other obstacle (use about 15 seconds or more), then mark
> off how much the mouse moved on the screen (mine moved to the middle of
> the screen. THEN move it back to where you started (don't move the
> obstacles) then move the mouse quickly to the other obstacle, like under
> one second. Then my mouse was stopped on the other side of the screen.
> THIS means that you have mouse acceleration.
> Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
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