[quake2] Problem with physics and high fps.
nick at linicks.net
Thu Mar 17 15:58:40 EST 2005
So what did you change to fix?
On Thursday 17 March 2005 20:50, Anders Storsveen wrote:
> well, I don't have this problem any more, so I really can't do any tests
> with it. I mentioned that earlier.
> On Thu, 17 Mar 2005 21:32:23 +0100, Karen Pouelle <hockeyvixen at yahoo.ca>
> > --- Anders Storsveen <wakko at generation.no> wrote:
> >> well my original problem with it wasnt that I wanted it gone, I wanted
> >> it
> >> be as in windows. because I had a "bug" that made me walk slower than a
> >> player with the same settings in windows. I actually lost a "sprint"
> >> over
> >> the edge (no bunnyjumping)... hehe
> > Perhaps you can use the speed exploit to win your sprint - lower than 10
> > fps,
> > and the server seems to "push" you along faster - not sure if that's due
> > to
> > prediction or some math rounding bug.
> > Without more information, other than all things being equal but your
> > Windows
> > client is winning the race, perhaps your Linux renderer is too slow or
> > too
> > fast. Try having your friend operate your client and you, his.
> > cl_maxfps
> > being equal and somewhat low, I'd try to find what else is different, as
> > I
> > can't really speculate what could be the difference otherwise. Given the
> > same code, you can get this sort of difference between compilers.
> > There's
> > really no way to tell without eliminating many of the possible variables.
> > ______________________________________________________________________
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