[quake2] Mouse issue (acceleration related)

Anders Storsveen wakko at generation.no
Wed Mar 16 17:52:21 EST 2005

btw: this is much more apparent with m_filter 1, seems like the sdl  
problem with it not moving at all is very hard to replicate in sdl,  
however the negative move in glx is still there. There is definantly mouse  
acceleration. We really need to get this off :/

On Wed, 16 Mar 2005 23:42:58 +0100, Anders Storsveen <wakko at generation.no>  

> In quake2 if Imove the mouse very slowly you can definantly see mouse  
> acelleration (and poorly
> implemented, no neccesary by quake2). In SDL if you move the mouse slow  
> enough, it wont move
> at all. You can move it as long as you want, as long as you move it slow  
> enough (easier to see
> with high sens, since when it starts to move, it moves further). in  
> GLX-mode its even worse.
> If you move the mouse slow enough it will move in the opposite direction  
> (!) and if you move a
> little faster it will stop moving and eventually move the correct way...
> A good way to test this is to set the sensitivity fairly high, this will  
> make the movements
> more apparent.
> I ain't really able to play quake2 at all... because I'm unavailable to  
> fine-aim.

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