[quake2] Problem with physics and high fps.
wakko at generation.no
Wed Mar 16 17:41:15 EST 2005
Has something happened on this problem now? I don't seem to have this
problem anymore. Not as much that I can immediatly recognise it. I
remember it being very apparent.
On Thu, 07 Oct 2004 02:17:10 +0200, Anders Storsveen
<anders at generation.no> wrote:
> I know that the windows-client exhibits some of the same stuff, however
> it's much worse in linux...
> On Thu, 07 Oct 2004 01:12:05 +0100, Asfand Yar Qazi
> <email at asfandyar.cjb.net> wrote:
>> Anders Storsveen wrote:
>>> There is definantly a problem with high fps and the physics in this
>>> client. When I play in windows I generally use cl_maxfps 120 or higher
>>> to get a smooth look and feel to the game. When I tried this in
>>> linux, I noticed that I couldn't do the same jumps and it felt
>>> slower. After a bit of testing, setting low resolutions and cl_maxfps
>>> 120 or even better something like 400 I noticed that if a friend
>>> joins me in multiplayer, either with a windows client or using maxfps
>>> 90 he's much faster than me. If we start at on side of the edge and
>>> walk over to the other, he beats me by a good deal. Also I "float"
>>> more in the air... this is a stupid problem and it makes me boot
>>> windows to play. because I don't like playing with 90fps since it
>>> isn't that smooth, but I can't play with a handicap it is to not
>>> being able to jump as high.
>> From what I know, this is a known 'feature' of id Software games.
>> It's just way the engine's designed. I know for certain that this
>> happens in Quake 3 games, but I'm not sure if it is also a 'feature' of
>> Quake 2. Setting the FPS to certain values does funny things to the
>> speed. I think this is because calculations are done in one part of
>> the game in floating point, then converted to fixed point (and rounded
>> up at the same time.) The error that results does funny things, like
>> you experienced...
>> Theres definitely a special max fps rate that will solve your problem -
>> what it is though, I ain't got the foggiest...
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