[quake2] Q2Max effects
kokolokox2000 at yahoo.es
Fri Mar 11 10:24:27 EST 2005
El vie, 11-03-2005 a las 15:27 +0100, tei escribió:
> Yet another problem with stains its ... not scientific approach for
> For a real natural statistic, you have a gaussian gauge:
> Something like this:
> Y(num of dirty)-->
> With the current distribution of stains, you have something like this
> Nearly all stains the same size, not tiny and not giant stains.
> What this need its to add perlin noise (???), so the size random its more
> randomize :D
> You got something interesting for mathematicians :D
Oops, i don't understand anything about you said, i'm not a coder, only
an q2 user, but thanks, now, what is the pic drawing when the shots and
blood impact in walls and floor, maybe changing the pic will fix this
> kokox wrote:
> > Hi.
> > http://img189.exs.cx/img189/310/quake027rr.jpg
> > Five minutes later this is the aspect in q2dm1, how to do reduce the
> > blood and shots effects? the explosions are very big and the shadows are
> > not dissapearing. One hour later is all black.
> > Another question, in rogue mission, if the tesla item is used the game
> > will crash with signal 11, how to fix this?
> > Thanks
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