[quake2] Q2Max effects

kokox kokolokox2000 at yahoo.es
Fri Mar 11 10:24:27 EST 2005


El vie, 11-03-2005 a las 15:27 +0100, tei escribió:
> Yet another problem with stains its ... not scientific approach for 
> statistic.
> 
> For a real natural statistic, you have a gaussian gauge:
> 
> Something like this:
> 11124898321111
> 
> Y(num of dirty)-->
> X(size)-->
> 
> With the current distribution of stains, you have something like this
> 
> 00099999000000
> 
> Nearly all stains the same size, not tiny and not giant stains.
> 
> What this need its to add perlin noise (???), so the size random its more 
> randomize :D
> 
> You got something interesting for mathematicians :D
> 

Oops, i don't understand anything about you said, i'm not a coder, only
an q2 user, but thanks, now, what is the pic drawing when the shots and
blood impact in walls and floor, maybe changing the pic will fix this
ugly effect.

Thanks again


> kokox wrote:
> > Hi.
> > 
> > http://img189.exs.cx/img189/310/quake027rr.jpg
> > 
> > Five minutes later this is the aspect in q2dm1, how to do reduce the
> > blood and shots effects? the explosions are very big and the shadows are
> > not dissapearing. One hour later is all black.
> > 
> > Another question, in rogue mission, if the tesla item is used the game
> > will crash with signal 11, how to fix this?
> > 
> > Thanks
> 






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