[quake2] Q2Max effects

tei 421621 at ingta.unizar.es
Fri Mar 11 09:27:58 EST 2005


Yet another problem with stains its ... not scientific approach for 
statistic.

For a real natural statistic, you have a gaussian gauge:

Something like this:
11124898321111

Y(num of dirty)-->
X(size)-->

With the current distribution of stains, you have something like this

00099999000000

Nearly all stains the same size, not tiny and not giant stains.

What this need its to add perlin noise (???), so the size random its more 
randomize :D

You got something interesting for mathematicians :D

kokox wrote:
> Hi.
> 
> http://img189.exs.cx/img189/310/quake027rr.jpg
> 
> Five minutes later this is the aspect in q2dm1, how to do reduce the
> blood and shots effects? the explosions are very big and the shadows are
> not dissapearing. One hour later is all black.
> 
> Another question, in rogue mission, if the tesla item is used the game
> will crash with signal 11, how to fix this?
> 
> Thanks




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