[quake2] console font size - anybody?
Brendan Burns
brendanburns at comcast.net
Wed Jan 12 08:24:12 EST 2005
Manfred,
(just so you don't get no responses again...) I don't actually know
the answer to
this question, but I can look into it when I get a chance. (or you
could look
into it if you wanted to...) My suspicion is that they are using a
bitmapped
font which means that changing the scale will be somewhat challenging
(you'll need to scale all of the images...) but I'm not sure.
thanks
--brendan
On Jan 12, 2005, at 4:22 AM, mv007 at gmx.net wrote:
> Hi,
>
> Sorry for asking this question again.
> Unfortunately, there were no replies so far. Does anybody know
> something
> about my question, perhaps those who _make_ icculus quake2...
> Or am I really restricted to a low resolution? (or to using another
> client,
> like nocheat!?)
>
> ****
>
> Is there _any_ way to change the console font size in icculus quake2?
>
> I would like to use a higher resolution, like 1280x1024 - instead of my
> usual 800x600.
>
> BUT:
> The console text gets so tiny that it is really hard to read - not
> good for
> my eyes.
>
> While quakeworld (quakeforge) has some -conwidth -conheight command
> line
> options and while nocheat has a command "gl_scale) to easily solve that
> problem. Quake2max also has a command "con_font_size".
>
> In all these cases, you can easily change the console text size without
> changing the high resolution.
>
> Unfortunately, I couldn't find anything to achieve something like that
> in
> icculus quake2? I would, however, like to use icculus quake2 as my main
> client due to its excellent graphics (when maxpak is used), compared
> to the
> more standard like looking nocheat.
>
> Am I out of luck, or did I miss a nice command?
>
> Thanks for your help
> Manfred
>
>
> --
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