[quake2] Quake2Max

Nick Warne nick at linicks.net
Sun Jan 2 11:58:44 EST 2005

On Saturday 01 January 2005 01:40, JoeHill wrote:
> I think I am very close to getting this working, after following the
> instructions in the README that come with the source package, but the game
> bails on startup with:
> ...enabling GL_EXT_compiled_vertex_array
> ...using GL_EXT_point_parameters
> ...using GL_ARB_multitexture
> ...GL_SGIS_multitexture not found
> ...using GL_ARB_texture_env_combine
> ...using GL_NV_texture_shader
> ...using GL_SGIS_generate_mipmap
> ...ignoring GL_ARB_texture_compression
> Received signal 11, exiting...
> ...where should I start looking for clues?

That is the last GL instruction... next CD will try to initialize I believe... 
it could be a sound/CD problem here.

Try disabling CD with cd_nocd 1


"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."

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