[quake2] Quake2Max
Brendan Burns
brendanburns at comcast.net
Sat Jan 1 23:27:20 EST 2005
Joe,
Signal 11 is a segfault...
You can use gdb on the debug binary to see where the crash is occuring
* "gdb quake2"
* "run"
* "where"
What is your graphics hardware and what driver are you using?
Can you try the latest release too?
--brendan
On Dec 31, 2004, at 8:40 PM, JoeHill wrote:
>
> I think I am very close to getting this working, after following the
> instructions in the README that come with the source package, but the
> game bails
> on startup with:
>
> ...enabling GL_EXT_compiled_vertex_array
> ...using GL_EXT_point_parameters
> ...using GL_ARB_multitexture
> ...GL_SGIS_multitexture not found
> ...using GL_ARB_texture_env_combine
> ...using GL_NV_texture_shader
> ...using GL_SGIS_generate_mipmap
> ...ignoring GL_ARB_texture_compression
> Received signal 11, exiting...
>
> ...where should I start looking for clues?
>
> --
> JoeHill / RLU #282046 / www.freeyourmachine.org
> 20:38:32 up 40 days, 11:51, 8 users, load average: 0.18, 0.15, 0.12
> +++++++++++++++++++++++++++
> There are literally several levels of SCO being wrong. And even if we
> were to
> live in that alternate universe where SCO would be right, they'd still
> be wrong.
> -- Linus Torvalds
>
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