[quake2] Shutdown problems
nmarques at netvisao.pt
Mon Feb 21 15:28:42 EST 2005
> Little OT, but how is FC3? I'm using debian Sarge/Sid - would
> switching to FC3 be a good or a bad thing? I'm not having any issues
> with it ATM.
Neither am I. One small problem, wich everything points to a third party
software problem isn't enough to gun down the mainstream distro, and the
proud sucessor of the product who won most of the battle in the linux vs
> As for the mouse problem... I have no idea. If you're kernel has
> hotplugging/pnp support and you have a USB mouse, have you tried
> unhooking it for a few seconds?
Usually I don't unplug my mouse. Anyway, it's isn't only Q2 problem, it
happens to all the ID games, only in ID Quake Engine (Q2 and Q3A, also
doom 3) based games.
Wolfenstein: Enemy Territory -> Same problem
Quake 2 -> ...
Quake 3 Arena -> ... (same doesn't happen while using the Urban
Doom 3 -> same happens
Return to Castle Wolfenstein -> Same issue.
Unreal Tournament and UT2004 have been fail proof when I try to
recreate the problem. Anyway, SELinux doesn't help in many things. Got
completly wipped out. Goodbye NSA!
I confirm what Brendan said in a previous post.
>> Anyone had any exiting problems on Quake2 client using ref GLX ?
>> Currenlty when I quit the game it just stalls mouse movement on the
>> screen and the X Server stops right there, if you have something like
>> a terminal open, you can still type, keyboard input is still present,
>> all the rest is gone. Latest nvidia drivers on FC 3 running
>> Any help would be welcome,
>> Thanks in advance,
>> nelson marques
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