[quake2] Segfault with build_release, but not with build_debug
Brendan Burns
brendanburns at comcast.net
Tue Feb 15 08:00:21 EST 2005
Thanks for investigating... GDB is your friend here:
bash> gdb quake2
gdb> run
<wait for crash>
gdb> list
should tell you where the problem occured...
Good luck!
--brendan
On Feb 14, 2005, at 2:54 AM, Asfand Yar Qazi wrote:
> x0563511 wrote:
>> Have you tried recompiling? Sounds like removing the debugging
>> symbols/breaks is killing something. Im not really sure, i haven't
>> but glanced at the code.
>> Well, if debug works, why not use it? The only difference should be a
>> slightly larger and slightly (if any) slower binary.
>
> Isn't the point to weed out the bugs?
>
>> Brendan Burns wrote:
>>> Not sure, is that 10 seconds of running? or ten seconds of playing a
>>> game?
>>>
>
> 10 seconds of running.
>
> I'll delve further, since it doesn't seem to be a known matter :-)
>
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