[quake2] Segfault with build_release, but not with build_debug
Asfand Yar Qazi
email at asfandyar.cjb.net
Mon Feb 14 02:54:40 EST 2005
> Have you tried recompiling? Sounds like removing the debugging
> symbols/breaks is killing something. Im not really sure, i haven't but
> glanced at the code.
> Well, if debug works, why not use it? The only difference should be a
> slightly larger and slightly (if any) slower binary.
Isn't the point to weed out the bugs?
> Brendan Burns wrote:
>> Not sure, is that 10 seconds of running? or ten seconds of playing a
10 seconds of running.
I'll delve further, since it doesn't seem to be a known matter :-)
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