[quake2] Highly erratic mouse behavior
q2 at yggdrasil.ath.cx
Wed Feb 9 12:32:58 EST 2005
I've tried both of these and it appears to make no difference.
I'm now convinced it's not lag exactly.
If I move the mouse up/down a bit, or left/right (back and forth)
the result -should be- a smooth up/down or left/right motion.
What I get instead is a stutter effect, where I move the mouse to the
left and it starts to move left, but then it gets stuck at a point and
jitters to the right.
I don't get this behavior on the desktop in X when I move my mouse
around the screen.
On Wed, Feb 09, 2005 at 09:14:03AM +0100, Andreas 'GlaDiaC' Schneider wrote:
> Take a look at
> -- andreas
> Tom Murphy wrote:
> >Well I've switched the mouse from the PS/2 port (via USB->PS/2 adapter)
> >to directly into the USB port and the same problem occurs.
> >I've found if I try to aim and fire, it will lag slightly, and of
> >course, reacting, I overcompensate and end up moving too far one way or
> >the other. It's as if the mouse is lagging behind my movements.
> >I tried m_filter 1 to see if that helped. It didn't.
> >It doesn't seem to be the sdl binaries, because it does the exact same
> >thing with just running 'quake 2'. (I have to run the sdl binaries just
> >so I can have sound.. sound doesn't work otherwise.)
> >I found that the IBM Scrollpoint mouse gives insane values to X when
> >using the scroll wheel.
> >(http://www.ussg.iu.edu/hypermail/linux/kernel/0410.3/0799.html), but I
> >feel these two items are unrelated. The swap of left and right on the
> >axis is a bit strange.. and having to set the m_yaw to a negative number
> >shouldn't be normal, should it? I've also tried changing m_yaw #'s and
> >it's still acting up.
> >I'll try 0.15 and see if that works.
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