[quake2] Quake2 skydistance patch
nick at linicks.net
Fri Aug 26 05:59:54 EDT 2005
On Friday 26 August 2005 00:23, brendanburns at comcast.net wrote:
> if (skydistance->modified)
> skydistance->modified = false;
> boxsize = skydistance->value;
> boxsize -= 252 * ceil(boxsize / 2300);
> farz = pow(2,floor(log(boxsize))+1);
> ri.Con_Printf(PRINT_DEVELOPER, "farz now set to %g\n", farz);
This doesn't work for me - all I get is a corrupt display when entering a map
- doesn't crash though, just all messed up.
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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