[quake2] Quake2 skydistance patch

Nick Warne nick at linicks.net
Fri Aug 26 05:59:54 EDT 2005


Hi Brendan,

On Friday 26 August 2005 00:23, brendanburns at comcast.net wrote:
> if (skydistance->modified)
>          {
>            skydistance->modified = false;
>            boxsize = skydistance->value;
>            boxsize -= 252 * ceil(boxsize / 2300);
>            farz = pow(2,floor(log(boxsize))+1);
>            ri.Con_Printf(PRINT_DEVELOPER, "farz now set to %g\n", farz);
>          }

This doesn't work for me - all I get is a corrupt display when entering a map 
- doesn't crash though, just all messed up.

Nick
-- 
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."



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