[quake2] CVS: Mouse still a bit bad

Brendan Burns brendanburns at comcast.net
Mon Sep 27 17:53:06 EDT 2004

CVS from the command line should be able to do this for you...  I'm not 
sure what the command is...


On Sep 27, 2004, at 3:30 PM, Vincent Cojot wrote:

> On Mon, 27 Sep 2004, Thomas J Fogal wrote:
> Brendan,
> Did you keep a log of the patch files you applied? Somehow, I'm 
> started to think this mouse problem must have started to appear when 
> the GLX RW_IN* functions were moved from gl_glx.c to sys_linux.c. I'll 
> try to investigate a bit more but that would help if the www CVS at 
> icculus was coming back up.. :) Still on it...
> Vincent
>> <20040927092808.1435.qmail at taiga.com>arny at taiga.com writes:
>> <snip>
>>>> Could someone tell me which file(s) I should look at to compare
>>>> the quake2forge to icculus-quake2 glx mouse code?
>> As far as I can tell (read: I just did a quick look) icculus-quake2
>> GLX mouse handling is done in linux/gl_glx.c. Of course, this is only
>> linux mouse handling, which is consistent with Vincent's reports that
>> solaris GLX has been impeccable.
>> I am not very familiar with the quake2forge source tree. Sorry.

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