[quake2] CVS: Mouse still a bit bad
coyote at cojot.name
Mon Sep 27 15:30:25 EDT 2004
On Mon, 27 Sep 2004, Thomas J Fogal wrote:
Did you keep a log of the patch files you applied? Somehow, I'm started to
think this mouse problem must have started to appear when the GLX RW_IN*
functions were moved from gl_glx.c to sys_linux.c. I'll try to investigate
a bit more but that would help if the www CVS at icculus was coming back
up.. :) Still on it...
> <20040927092808.1435.qmail at taiga.com>arny at taiga.com writes:
>>> Could someone tell me which file(s) I should look at to compare
>>> the quake2forge to icculus-quake2 glx mouse code?
> As far as I can tell (read: I just did a quick look) icculus-quake2
> GLX mouse handling is done in linux/gl_glx.c. Of course, this is only
> linux mouse handling, which is consistent with Vincent's reports that
> solaris GLX has been impeccable.
> I am not very familiar with the quake2forge source tree. Sorry.
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