[quake2] Quake 0.16 rc2...
arny at taiga.com
arny at taiga.com
Tue Sep 21 12:21:40 EDT 2004
Once you guys have settled on a release, would you like me to
test it? I.e. just untar the tar ball and then follow the
instructions included and check it compiles and runs on my
system OK. I know that doesnt sound a lot but I think its
easy for developers to miss things that users need etc.
I dunno who was paying attention when I was whining but
software rendering doesnt work in quake2-r0.15 for me, possibly
because BUILD_QMAX was set to YES by default in the makefile
which it shouldn't have been without changing the README file
to warn people, although I never actually tested whether setting
BUILD_QMAX to NO and recompiling fixed the problem.
I notice theres a 3 question FAQ in the README file. Can I
suggest the addition of:
Q: I can't even get Quake2 to work with software rendering or AAlib?
A: Some people have found Quake2 works with hardware rendering even
though the basic software drivers don't work for them. If hardware
rendering works for other games on your system, try starting Quake2
with "+set vid_ref glx" from X windows.
Even that wouldn't have got me up and running with quake2-r0.15
as I was mssing the http://www.icculus.org/quake2/files/maxpak.pak
file, but I imagine its still good advise as you developer guys
pressumably mainly test out Quake2 with hardware rendering.
I would also include instructions of how to access the archive of
this mailing list.
Let me know if you want me to test. Theoretically any time I spend
testing quake 2 I could spend on paying work, but if the feedback
will genuinely help people use quake 2 on unix, then no problem.
Robin Arnold - arny at geek.org.uk
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