[quake2] Quake 0.16 rc2...

Brendan Burns brendanburns at comcast.net
Mon Sep 20 20:24:42 EDT 2004

Thanks for the tip on the flags.  The last person who sent in x86_64 
patches didn't mention this.

Does anyone know if this is a distribution specific thing, or is it 
standardized across Linux?

Vis a vis GLX, I'm in favor of keeping it around as long as its not too 
much of a hassle.  I'm not sure why the mouse is so screwy.  The code 
is simple and it should just work (at least I think it should...)  
there must be something about DGA.  I should probably look at the SDL 
code base and see how they're doing it.

But yes, I think that using SDL makes life a lot easier for dealing 
with the vagaries of input/output.


On Sep 20, 2004, at 2:28 PM, Thomas J Fogal wrote:

>  <4F342639-0B03-11D9-9341-0003931E5EDC at comcast.net>Brendan Burns 
> writes:
>> If some folks could download it and try again, that'd be great.  I'd 
>> be
>> especially interested in hearing from folks on x86_64.
> I happen to have one of these at work...
>> http://www.icculus.org/quake2/files/quake2-r0.16.tar.gz
> Immediate thing of note is that the Makefile defaults to attempt to
> link X libraries from /usr/X11R6/lib, instead of /usr/X11R6/lib64. The
> former is where all 32bit libraries go, latter for all 64bit. Thus it
> is an error to attempt linking to /usr/X11R6/lib/libX11.<anything> when
> trying to build a fully 64bit executable.
> There should probably be something like
> ARCH=$(shell uname -m)
> ifeq($(ARCH), x86_64)
> 	LDFLAGS=-L/usr/X11R6/lib64 <other_flags>
> else
> 	LDFLAGS=-L/usr/X11R6/lib <other_flags>
> endif
> in the makefiles. I will note this for the build system I am creating
> now.
> I have only done quick tests (read: loading up q2dm1) but it seems to
> run mostly fine. Mouse input in GLX is 'sticky', it moves in the
> correct direction but will keep moving when the mouse is stopped. I
> have not tried q2max, retexturing, or the software renderer.
> I've just recently started following this list, but GLX sounds like a
> real hassle. Is there really any reason to keep it around? Isn't all
> this portable-input stuff SDL's job?
> Just my $0.02...
> -tom

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