Asfand Yar Qazi wrote: > Hi, > > With nVidia drivers and their header files, Quake 2 with Max extensions > won't compile unless I put #include <GL/glext.h> after the gl.h and > glu.h includes in "src/ref_candygl/gl_local.h" > Or, for that matter, in "src/ref_gl/gl_local.h" -- http://www.it-is-truth.org/