Starting out questions
Asfand Yar Qazi
email at asfandyar.cjb.net
Sat Sep 18 19:36:39 EDT 2004
Hi,
I'm about to start tinkering with the Q2 sources, having chosen
icculus-quake2 over quake2forge for several reasons. I was
wondering if you could confirm some things for me:
- The build system is better to me (I hate all that
autoconf/automake stuff.) Any plans to revamp it? (I hope no
move to autoconf / automake!)
- It seems to me icculus-quake2 supports higher resolution
textures than the original. Is this so?
- Depending on how I feel, I mightadd a few things to the engine
just to see if it is feasible for a game I'm thinking of. What
do you think? Are these features trivial to implement with the
current code-base, or demand a bit more work?
+ An isometric-style 3rd person camera angle
+ Mouse-click control with path-finding ala Diablo II
+ Gameplay pausing while still allowing user-input to
continue (ala BioWare games like Baldurs Gate.)
- Also, is it possible to modify the source so that .zip files
are used instead of .pak files? Do any patches exist for this
purpose?
I'm quite excited about the Quake 3 source release, and may just
move to that and stop thinking about Quake 2 :-) I hope icculus
will be hosting a copy of them!
Thanks,
Asfand Yar
--
http://www.it-is-truth.org/
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