[quake2] Icculus Q2 (Gentoo build), mods won't work

Nick Warne nick at linicks.net
Wed Sep 1 16:38:41 EDT 2004


On Wednesday 01 September 2004 21:35, Matthew J Goins wrote:

Totally disagree.  It all works for me.  But then again, I have been a Quake2 
hacker for a while.

Seriously there _must_ be something wrong with the way it is set up for it to 
not work.

Nick

> I've been having this problem ever since the first time I installed quake 2
> on a linux machine. As far as I know, the solution offered here doesn't
> work. I've tried setting a lot of different variables, etc. to no avail.
>
> -Matt
>
> On Wed, Sep 01, 2004 at 04:56:25PM +0100, Nick Warne wrote:
> > On Wednesday 01 September 2004 07:27, Lee Webb wrote:
> >
> > Hello
> >
> > > Everything compiles fine, however the quake2 binaries refuse to load
> > > any additional pak files from the mod dirs when specified on the
> > > command line (quake2 +set game modName)
> > >
> > > It does, however, create an additional config file for the mod name.
> > >
> > > I am not experiencing any other problems with the binaries at all.
> > >
> > > Anybody experienced problems with the icculus build and mods?
> >
> > I presume you use standard default quake2 location
> > ->  /usr/local/games/quake2/  ?
> >
> > I use all the mods, including Quake2 D-Day and it all works great.
> >
> > Here is my shell script start line from normal quake2 game, Xatrix and
> > DDay:
> >
> > cd /usr/local/games/quake2
> > ./sdlquake2 +set gamedir xatrix +set game xatrix +set vid_ref sdlgl +set
> > gl_driver libGL.so +set nocdaudio 1 +set cd_nocd 1 +
> >
> > cd /usr/local/games/quake2/
> > /usr/local/games/quake2/sdlquake2 +set gamedir dday +set game dday +set
> > vid_ref sdlgl +set gl_driver libGL.so +set nocdaudio 1 +set cd_nocd 1 +
> >
> > Now, I have _always_ used the +set gamedir <dir> so maybe you do need to
> > set that $var at command line runtime.
> >
> > But as I say, it all works perfectly for me here.
> >
> > As an aside, I also have a Gentoo box, but only run a ded server on it,
> > and I built all my own source on that (not icculus builds!), and that
> > works fine too.
> >
> > Nick
> >
> > --
> > "When you're chewing on life's gristle,
> > Don't grumble, Give a whistle..."

-- 
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."



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