[quake2] Icculus Q2 (Gentoo build), mods won't work
Matthew J Goins
arkestra at tds.net
Wed Sep 1 16:35:48 EDT 2004
I've been having this problem ever since the first time I installed quake 2 on a linux machine. As far as I know, the solution offered here doesn't work. I've tried setting a lot of different variables, etc. to no avail.
On Wed, Sep 01, 2004 at 04:56:25PM +0100, Nick Warne wrote:
> On Wednesday 01 September 2004 07:27, Lee Webb wrote:
> > Everything compiles fine, however the quake2 binaries refuse to load any
> > additional pak files from the mod dirs when specified on the command
> > line (quake2 +set game modName)
> > It does, however, create an additional config file for the mod name.
> > I am not experiencing any other problems with the binaries at all.
> > Anybody experienced problems with the icculus build and mods?
> I presume you use standard default quake2 location
> -> /usr/local/games/quake2/ ?
> I use all the mods, including Quake2 D-Day and it all works great.
> Here is my shell script start line from normal quake2 game, Xatrix and DDay:
> cd /usr/local/games/quake2
> ./sdlquake2 +set gamedir xatrix +set game xatrix +set vid_ref sdlgl +set
> gl_driver libGL.so +set nocdaudio 1 +set cd_nocd 1 +
> cd /usr/local/games/quake2/
> /usr/local/games/quake2/sdlquake2 +set gamedir dday +set game dday +set
> vid_ref sdlgl +set gl_driver libGL.so +set nocdaudio 1 +set cd_nocd 1 +
> Now, I have _always_ used the +set gamedir <dir> so maybe you do need to set
> that $var at command line runtime.
> But as I say, it all works perfectly for me here.
> As an aside, I also have a Gentoo box, but only run a ded server on it, and I
> built all my own source on that (not icculus builds!), and that works fine
> "When you're chewing on life's gristle,
> Don't grumble, Give a whistle..."
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