[quake2] Icculus Q2 (Gentoo build), mods won't work
nick at linicks.net
Wed Sep 1 11:56:25 EDT 2004
On Wednesday 01 September 2004 07:27, Lee Webb wrote:
> Everything compiles fine, however the quake2 binaries refuse to load any
> additional pak files from the mod dirs when specified on the command
> line (quake2 +set game modName)
> It does, however, create an additional config file for the mod name.
> I am not experiencing any other problems with the binaries at all.
> Anybody experienced problems with the icculus build and mods?
I presume you use standard default quake2 location
-> /usr/local/games/quake2/ ?
I use all the mods, including Quake2 D-Day and it all works great.
Here is my shell script start line from normal quake2 game, Xatrix and DDay:
./sdlquake2 +set gamedir xatrix +set game xatrix +set vid_ref sdlgl +set
gl_driver libGL.so +set nocdaudio 1 +set cd_nocd 1 +
/usr/local/games/quake2/sdlquake2 +set gamedir dday +set game dday +set
vid_ref sdlgl +set gl_driver libGL.so +set nocdaudio 1 +set cd_nocd 1 +
Now, I have _always_ used the +set gamedir <dir> so maybe you do need to set
that $var at command line runtime.
But as I say, it all works perfectly for me here.
As an aside, I also have a Gentoo box, but only run a ded server on it, and I
built all my own source on that (not icculus builds!), and that works fine
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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