[quake2] Problem with physics and high fps.
Anders Storsveen
anders at generation.no
Wed Oct 6 20:17:10 EDT 2004
I know that the windows-client exhibits some of the same stuff, however
it's much worse in linux...
On Thu, 07 Oct 2004 01:12:05 +0100, Asfand Yar Qazi
<email at asfandyar.cjb.net> wrote:
> Anders Storsveen wrote:
>> There is definantly a problem with high fps and the physics in this
>> client. When I play in windows I generally use cl_maxfps 120 or higher
>> to get a smooth look and feel to the game. When I tried this in linux,
>> I noticed that I couldn't do the same jumps and it felt slower. After
>> a bit of testing, setting low resolutions and cl_maxfps 120 or even
>> better something like 400 I noticed that if a friend joins me in
>> multiplayer, either with a windows client or using maxfps 90 he's much
>> faster than me. If we start at on side of the edge and walk over to
>> the other, he beats me by a good deal. Also I "float" more in the
>> air... this is a stupid problem and it makes me boot windows to play.
>> because I don't like playing with 90fps since it isn't that smooth,
>> but I can't play with a handicap it is to not being able to jump as
>> high.
>>
>
> From what I know, this is a known 'feature' of id Software games.
> It's just way the engine's designed. I know for certain that this
> happens in Quake 3 games, but I'm not sure if it is also a 'feature' of
> Quake 2. Setting the FPS to certain values does funny things to the
> speed. I think this is because calculations are done in one part of the
> game in floating point, then converted to fixed point (and rounded up at
> the same time.) The error that results does funny things, like you
> experienced...
>
> Theres definitely a special max fps rate that will solve your problem -
> what it is though, I ain't got the foggiest...
>
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