[quake2] Fixed Mouse?

Asfand Yar Qazi email at asfandyar.cjb.net
Tue Nov 16 10:47:06 EST 2004


Asfand Yar Qazi wrote:
> Brendan Burns wrote:
> 
>> Yeah, that's next to fix...
>>
>> --brendan
>>
> 
> I don't know if its my OpenGL implementation that's dodgy or something, 
> but Quake2 MAX doesn't compile unless I include GL/glext.h after GL/gl.h 
> in src/ref_candygl/gl_local.h
> 

And the mouse is still dodgy.  The tracking of the crosshair to the 
mouse movement is fine now - its only the 'crosshair keeps on moving 
after you stop moving the mouse' problem that is still occuring.

Still, at least we can say some progress has been made :-)

-- 
http://www.it-is-truth.org/



More information about the quake2 mailing list