[quake2] Fixed Mouse?
Asfand Yar Qazi
email at asfandyar.cjb.net
Tue Nov 16 10:47:06 EST 2004
Asfand Yar Qazi wrote:
> Brendan Burns wrote:
>
>> Yeah, that's next to fix...
>>
>> --brendan
>>
>
> I don't know if its my OpenGL implementation that's dodgy or something,
> but Quake2 MAX doesn't compile unless I include GL/glext.h after GL/gl.h
> in src/ref_candygl/gl_local.h
>
And the mouse is still dodgy. The tracking of the crosshair to the
mouse movement is fine now - its only the 'crosshair keeps on moving
after you stop moving the mouse' problem that is still occuring.
Still, at least we can say some progress has been made :-)
--
http://www.it-is-truth.org/
More information about the quake2
mailing list