[quake2] floating point exception
arny at taiga.com
arny at taiga.com
Sat Jun 26 23:07:02 EDT 2004
OK, so who is actually on this list, is there any way of
telling? Or even better is there any way of reading old
I still wouldn't mind getting this working on my system.
Can anyone give me any comments, for instance details of
their x86 linux systems they've managed to get quake2-r0.15
working on? (amount of ram, compiler version, kernel version,
version of libraries, type of processor, graphics card, etc).
Anyone had it working on a 2.4.x kernel? I tried upgrading
to linux 2.4.26 and that didn't fix it.
Has anyone had it working on slackware? If so what release?
As been as the problem is about at the time it starts processing
the game data, has anyone had quake2-r0.15 working with the
'demo' data installed exactly like the readme says? I have the
full CD, but I pressume theres different versions.
I'm an experienced unix C coder (no graphics, C++ or x86 asm
experience though), anyone suggest a source file I could start
putting a few printf()s in to try and narrow the problem
Anyone any other ideas? I really don't want to use a
Robin Arnold - arny at taiga.com
> I can seem to find any FAQs or mailing list archives mentioned
> on the icculus site so I'm asking this list...
> I've compiled quake2-r0.15 fine and followed the installation
> instructions carefully. However when I start quake2 or sdlquake2
> they both quit out on a floating point exception as soon just
> after you start a game and get the 'loading' graphic on the black
> screen. Its just after the music on the CD starts up, but before
> you see any of the game. The introductory video plays OK and
> if I hit space just after starting the game, the option menus work
> fine. I've tried it using svgalib and X, with both quake2 and
> sdlquake2 and get the same problem. I've also tried it with both
> the full CD data and the demo download data, exactly as described
> in the readme in the quake2-r0.15 tar, same problem with both.
> I'm using linux 2.4.20 on a system installed from Slackware 8.1
> - not too old, not too new. libSDL-1.2.so.0.0.4 is the SDL libary
> on my system. System is an AMD XP2200 with 512 meg of ram with a
> PCI voodoo 4 3dfx video card (32 meg of ram I think), 200 gig of
> disk space using 2 IDE drives. I've got all the libraries needed
> for the hardware 3d rendering for flight gear installed and working
> (glide, glut etc), but I'm just trying to get quake2 working with
> software rendering under svgalib first.
> ------- sound initialization -------
> sound sampling rate: 11025
> ------- Server Initialization -------
> 0 entities inhibited
> 0 teams with 0 entities
> Changing map...
> svgalib: Signal 8: Floating point exception received.
> Floating point exception
> is what I see.
> Robin Arnold
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