[quake2] quake2 3d

Alejandro Néstor Vargas anv at xnetcuyo.com.ar
Wed Jan 28 09:59:09 EST 2004

On Tue, 27 Jan 2004 20:35:09 -0500, Brendan Burns <brendanburns at attbi.com> 

> Well, you can adjust the parameter (player yaw, I think) a little and it 
> will point you in the right direction.

I tried m_yaw->value+=stereo_separation but it seems to do not effect in 
this place (inside V_RenderView).

> I need to find myself a pair of red-blue glasses so I can really see 
> what's going on...

Really it is better to view it without the glasses to figure out what is 
the problem. It is easy: the gun (in example) must be represented with 
overlapping red and blu images (because it is at the distance of the 
monitor). Farder objects must be represented with the red image to the 
left of the blue image in order to force the eyes to point each one to its 
side giving the feeling of distance.

Alejandro Néstor Vargas
Departamento de Desarrollo
X Net Cuyo S.A.
e-mail: anv at xnetcuyo.com.ar
Jabber: anv at xnetcuyo.com.ar

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