[quake2] quake2 3d
Alejandro Néstor Vargas
anv at xnetcuyo.com.ar
Tue Jan 27 17:12:48 EST 2004
On Tue, 27 Jan 2004 12:41:39 -0500, Brendan Burns <brendanburns at attbi.com>
wrote:
> Yeah, I noticed this too... that's what I get for adopting someone
> else's code I guess...
>
> I think the way around it would be to modify the player viewpoint
> between renderers.
>
> I don't know if I'll have time to do this in the near future, but I'll
> look into it...
> Anyone else who wants to take a hack at it should feel welcome too...
I was checking the soruce code. I found it is calling twice V_RenderView
with a parameter of stereo_separation each time. Later the images are
added.
I see it is using stereo_separation for scaling cl.v_right and then adding
this value to cl.refdef.vieworig but I can't understand waht exactly is it
doing.
It seems to be creating two views taken from points a little at the left
and right of the original point. What we need is it rotates the view a
fiew degreas the direction of the view point. Do you what do I need to do
for this?
--
Alejandro Néstor Vargas
Departamento de Desarrollo
X Net Cuyo S.A.
e-mail: anv at xnetcuyo.com.ar
Jabber: anv at xnetcuyo.com.ar
More information about the quake2
mailing list