[quake2] Mouse problem
Gian Paolo Mureddu
thetargos at tutopia.com
Sat Nov 22 01:26:13 EST 2003
Matthew Goins wrote:
>Correct me if I'm wrong, but this implies that the problem I am having
>is not nvidia related, since Gian Paolo appears to be having exactly the
>same problem on an ATI board.
>
>Matt
>
>
>
Yep, it seems its more like a general input issue than anything else...
In any case, I don't know if in your case you found a solution, but in
mine, the solution was to use the SDLGL renderer instead of the GLX
renderer, problem is that it appears to be much slower (around 20+ fps)
than the GLX renderer. I even blamed my Joystick as the culprit for
this, but after unplugging it and just to be sure (not suficing
unloading the modules) I rebooted my computer, to no avail. Just the
SDLGL renderer seems to work with the mouse. Another thing I noticed is
while GLX doesn't need to disable gl_ext_multitexture, it is imperative
for SDLGL, otherwise the gameplay is sluggish (not choppy or low fps's
just sluggish). I also noticed that for some strange reason the SDLGL
renderer won't play nice with my keyboard. I've lost the tilde since I
used it and thus I have to rely on esc-->options-->go to console to get
the console... Go figure.
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