[quake2] q2max: quad/invulnerability cause extreme lag
brendanburns at attbi.com
Thu Nov 20 11:11:35 EST 2003
My bet is that it has do do with q2 using something (dynamic lights,
textures, etc) which your
graphics card doesn't support.
Can you try compiling w/o Q2Max and see if it still does it?
What kind of graphics card are you using?
On Thursday, November 20, 2003, at 08:54 AM, mv007 at gmx.net wrote:
> This is my first post to the list, and after skimming all the threads
> this list since the beginning I still could not find a solution.
> Sorry, if I may
> have missed an article or thread where the answer is given...
> Having compiled the latest icculus quake2, with q2max enabled, I get a
> wonderfully running quake2, with very nice graphics. Compliments!
> Whenever in online gaming I meet a player with quad damage activated
> with invulnerability) I get *extreme* lag, my fps drop to an absolute
> and I can't hit the other person.
> This extreme lag only happens when coming *close* to a person in quad
> - do others know this issue?
> - is there a workaround, some setting to change, some variable, some
> in compiling the source....?
> - perhaps it's something with multitextures, or dynamic lights, or
> with quakeforge quake2 (as well as the original ID quake2) I never get
> lag, when coming close to a quad player
> Please, help me get around this annoyance and enjoy icculus quake2
> maxpak.pak) even better. Thanks
> NEU FÜR ALLE - GMX MediaCenter - für Fotos, Musik, Dateien...
> Fotoalbum, File Sharing, MMS, Multimedia-Gruß, GMX FotoService
> Jetzt kostenlos anmelden unter http://www.gmx.net
> +++ GMX - die erste Adresse für Mail, Message, More! +++
More information about the quake2