[quake2] More changes/comments
hook_l at pyrogon.com
Mon Mar 3 13:00:16 EST 2003
I did a cvs -q diff -NR -Naur and for some reason there are
duplicated ^Ms everywhere. The patch is 116K ZIPped up. Should I
just e-mail it to you directly?
I went a bit more nuts and started overhauling CTF while trying to
leave game/ alone as much as possible.
One of the uglier aspects of the game code (as opposed to the engine
code) is a complete and utter lack of consistency in naming
conventions for functions, so when tracing through code you have no
idea about the relative differences between, say:
I've tried to make those more consistent, and doing things like
making functions and data static that don't need to be referenced
outside a file, etc.
Pretty much all in the name of making the codebase easier to modify
>definitely ought to be merged. I suspect that they're only
>different because someone took the code and went off hacking to
>create the CTF game.
Done. I've downloaded and built CTF, works fine still, so don't
think I broke anything too major =)
>OS X: Someone out there has an OS X (Cocoa) port of Quake II, if you
>search on Google you'll find it, its distributed by Fruitz of the
If this version continues to migrate, and especially if new mods are
made, it would be nice to have an OS X build.
>Just doing it: I'd be interested in seeing your patches one way or
>the other. That way I can decide what to merge in and what to leave
No problems there. Just let me know where to put the patch. The
non-Win32 makefiles will have to be updated to reflect the change to
q_shared, but other than that I _think_ they still compile.
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