[quake2] icculus.org Quake 2 segfaults

Joshua Barney derewuff at yahoo.com
Mon Jun 30 13:36:13 EDT 2003


sdlgl doesn't work on my system, as well.

However, GLX does.

./quake2 +set vid_ref glx

Hope it works for ya now!  If not, then I dunno. =/  Sadness, I shall
express for you!

~ Joshua
--- Marco Nadal <m_nadal at yahoo.com.au> wrote:
> I have installed quake2r0.15-io1.rpm under Mandrake Linux 9.1.
> I have a GeForce2MX and Athlon 1800XP.
> Quake3 runs without problems.
> 
> As suggested in the README, I have:
> 
> [root at scsf quake2]# export LD_PRELOAD=/usr/lib/libGL.so
> 
> I have also tried starting it with
> 
> [root at scsf quake2]# ./quake2 +set vid_ref sdlgl
> 
> Yet it always loads the ref_softx.so driver, instead of the OpenGL
> one, and 
> invariably crashes. I know I have a missing driver somewhere, but I
> have 
> /usr/lib/libGL.so, shouldn't that one be enough?
> 
> What do I need to get this game working? I had Quake2 working under
> Mandrake 
> 9.0, I see no reason it shouldn't work under 9.1.
> 
> Thanks for your time.
> 
> ****************************************************************
> DEBUGGING OUTPUT
> ****************************************************************
> When I run ./quake2, I get the following:
> 
> [root at scsf quake2]# ./quake2
> Quake 2 -- Version 3.21+rCVS
> Added packfile ./baseq2/pak0.pak (3307 files)
> Added packfile ./baseq2/pak1.pak (279 files)
> Added packfile ./baseq2/pak2.pak (2 files)
> Added packfile ./baseq2/pak3.pak (155 files)
> Added packfile ./baseq2/maxpak.pak (40 files)
> using /root/.quake2/baseq2/ for writing
> execing default.cfg
> execing config.cfg
> Console initialized.
> 
> ------- sound initialization -------
> sound sampling rate: 11025
> ------------------------------------
> ------- Loading ref_gl.so -------
> LoadLibrary("ref_gl.so") failed: libvga.so.1: cannot open shared
> object file: 
> No such file or directory
> ------- Loading ref_softx.so -------
> LoadLibrary("./ref_softx.so")
> Trying joystick dev /dev/js0
> Using joystick dev /dev/js0
> setting mode 0: 320 240
> 808k surface cache
> ref_soft version: SOFT 0.01
> ------------------------------------
> execing autoexec.cfg
> Unknown command "intensity"
> "all" isn't a valid key
> ------- Loading gamei386.so -------
> ==== InitGame ====
> ------- Server Initialization -------
> 0 entities inhibited
> 0 teams with 0 entities
> -------------------------------------
> ====== Quake2 Initialized ======
> 
> ------- Loading ref_softx.so -------
> LoadLibrary("./ref_softx.so")
> Trying joystick dev /dev/js0
> Using joystick dev /dev/js0
> setting mode 0: 320 240
> 808k surface cache
> ref_soft version: SOFT 0.01
> ------------------------------------
> 0.0.0.0:0: client_connect
> ------- Server Initialization -------
> 0 entities inhibited
> 0 teams with 0 entities
> -------------------------------------
> 
> Changing map...
> reconnecting...
> 
> 
> 
> 
> Installation
> models/objects/debris1/triSegmentation fault
> 
>
***********************************************************************
> 
> When I run the script instead, I get:
> 
> # ./quake2.sh
> Quake 2 -- Version 3.21+rCVS
> Added packfile /usr/local/games/quake2/baseq2/pak0.pak (3307 files)
> Added packfile /usr/local/games/quake2/baseq2/pak1.pak (279 files)
> Added packfile /usr/local/games/quake2/baseq2/pak2.pak (2 files)
> Added packfile /usr/local/games/quake2/baseq2/pak3.pak (155 files)
> Added packfile /usr/local/games/quake2/baseq2/maxpak.pak (40 files)
> using /root/.quake2/baseq2/ for writing
> execing default.cfg
> execing config.cfg
> basedir is write protected.
> Console initialized.
> 
> ------- sound initialization -------
> sound sampling rate: 22050
> ------------------------------------
> ------- Loading ref_gl.so -------
> LoadLibrary("ref_gl.so") failed: libvga.so.1: cannot open shared
> object file: 
> No such file or directory
> ------- Loading ref_softx.so -------
> LoadLibrary("/usr/local/games/quake2/ref_softx.so")
> Trying joystick dev /dev/js0
> Using joystick dev /dev/js0
> setting mode 0: 320 240
> 808k surface cache
> ref_soft version: SOFT 0.01
> ------------------------------------
> execing autoexec.cfg
> Unknown command "intensity"
> "all" isn't a valid key
> ------- Loading gamei386.so -------
> ==== InitGame ====
> ------- Server Initialization -------
> 0 entities inhibited
> 0 teams with 0 entities
> -------------------------------------
> ====== Quake2 Initialized ======
> 
> ------- Loading ref_softx.so -------
> LoadLibrary("/usr/local/games/quake2/ref_softx.so")
> Trying joystick dev /dev/js0
> Using joystick dev /dev/js0
> setting mode 0: 320 240
> 808k surface cache
> ref_soft version: SOFT 0.01
> ------------------------------------
> 0.0.0.0:0: client_connect
> ------- Server Initialization -------
> 0 entities inhibited
> 0 teams with 0 entities
> -------------------------------------
> 
> Changing map...
> reconnecting...
> 
> 
> 
> 
> Installation
> models/objects/debris1/triFatal signal: Segmentation Fault (SDL
> Parachute 
> Deployed)
> 
> *****************************************************


=====
"You can't have bread and loaf."

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